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Creating Games With Replayability
If you are an indie developer, you likely operate within a fairly meager budget. Heck, you may not have a budget at all! Mainstream studios like EA and Activision spend millions developing, marketing, and advertising their games. How can little guys like us stay competitive?

Thankfully, it doesn’t take an enormous budget to make a successful game. First, indie developers should establish reasonable expectations for their projects. What would it take for your game to be a success? Your answer may fall along one of the following lines:
  • I want to make money.
  • I want to express myself.
  • I want to demonstrate my abilities.
No matter how you define success, if a game has entertainment value, it stands a better chance of doing well. Entertainment value is the relationship between consumer cost and overall enjoyment. Financial investments and time commitments (traveling to the store, installing the game, downloading updates, etc.), compose consumer costs. Enjoyment is harder to measure, and can vary dramatically from player to player, but games with solid mechanics, polished usability, minimal errors, and enough content will likely elicit greater enjoyment.

Offering games of comparable entertainment value is one way for indie developers to stay competitive with mainstream studios. This article will address one method for doing so: designing for replayability. Replayability guarantees that your games are not single serving experiences. Ideally, gamers should want to play your games again and again.

Continue reading this article at indiepubgames.com.
© 2011 David J. Sushil.  All Rights Reserved.  For more information, e-mail davidjsushil@gmail.com.