home      about      games      tutorials      resume
Feeling Pretty Good
This has been a whirlwind year.  I began 2009 with a resolution to be more productive, and I certainly feel as though I've met that challenge head-on.  As the year begins to wind down, I've been reflecting on what I've accomplished and the events that have transpired, and I'm very pleased with how things have gone.

First, I've been working in my spare time as a Technical Consultant for PSR Outdoors, a Virginia-based developer that specializes in hunting games for the PC.  The company has begun developing 3D games using Torque Game Engine Advanced.  The owner, Larry Jones, brought me onboard to provide information about TGEA and to provide solutions for features not inherently supported by the engine.  A few weeks ago, we wrapped up development on the PC version of Canada Hunt.  Now, we're in the process of porting the game over to the Nintendo Wii.  I'm absolutely thrilled to be working on a console title - the first of many, I hope!

Second, I spent a better portion of the year developing Snail Shot Torpedo for the PC and Xbox 360.  This game is a personal project, and the first to be completed under my Bad Pilcrow label.  I'm thrilled with the results, and I feel strongly that Snail Shot Torpedo will be available for purchase in retail stores.  I'm currently in the process of contacting publishers.

Finally, DeVry University has promoted me from Instructor to Assistant Professor.  I've been teaching Game and Simulation Programming for about three-and-a-half years now, and it feels really good to be recognized for all the work I've accomplished there so far.

It should also be mentioned that this year, one of my former students, James Morgan, was credited as a producer on a title for the Nintendo DS called The Clique: Diss and Make Up.  This is the first time one of my students has been involved on a professional project.  He is now a producer for the web-based MMO, Elf Island.  Way to go, James!

So, with two months left in the year, this game developer already has enough reasons to look back and feel good about 2009.
© 2011 David J. Sushil.  All Rights Reserved.  For more information, e-mail davidjsushil@gmail.com.