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Snail Shot Torpedo
After six months of dedicated development, and nearly a year of living with the concept, I am pleased to announce that I have officially completed Snail Shot Torpedo, a casual defense game for the PC and Xbox 360.  Snail Shot Torpedo follows the adventures of Calypso DaVinci, a crazy inventor protecting his island home from an invading horde of zombie snails.  This has been my most ambitious project to date, and I am incredibly pleased with the results.

I began Snail Shot Torpedo as a simple 2D Silverlight application back in the summer of 2008.  Happy with the results, I decided to expand the concept into a full-fledged game, complete with a story and narration, boss battles, and bonuses.  On December 26th, using Microsoft XNA Game Studio, I officially "broke ground," writing the initial code while on holiday.  Shortly thereafter, I recruited four talented individuals to my team:
  • Cliff Kamarga created all of the wonderful 3D models in the game.
  • Kyle Leavitt provided the brilliant illustrations, menus, and HUD elements.
  • Pierre Richard Borges II shared his amazing baritone voice as our story's narrator.
  • Jonathan Conley helped me with a handful of programming tasks, including the watery shader effect.
Their enthusiasm and positive energy kept this project moving six months would have been a long time to toil alone in the wilderness!

Now that the game is complete, we have submitted it to Microsoft's Dream Build Play contest.  We will wait until the results of that competition are announced before pursuing publication.  But in the meantime, anyone interested in keeping up with the latest Snail Shot Torpedo news may visit www.badpilcrow.com, and sign up for our mailing list.

Until such time as it is released, please enjoy the screenshots and videos available in the Games section above.

A post-mortem document will be published shortly.
© 2011 David J. Sushil.  All Rights Reserved.  For more information, e-mail davidjsushil@gmail.com.